everburning torch pathfinder 2e. If you can, find an NPC spellcaster to cast this for you or buy an Everburning Torch for 15gp. everburning torch pathfinder 2e

 
 If you can, find an NPC spellcaster to cast this for you or buy an Everburning Torch for 15gpeverburning torch pathfinder 2e  For melee classes, Jingasa of the Fortunate Soldier is pretty great (even better if you took the

If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage. Source Core Rulebook pg. Light was never a concentration spell, it isn't even a concentration spell in D&D 5e. These oversized shoes are worn over normal footwear. Correct, continual flame (and stuff like everburning torches which are just continual flame cast on an object) is also vulnerable to counteract checks. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch. So including it in a character's stats seems like a no-brainer. Creates rations for 1 medium creature once per day at dawn)Does a Torch affect a swarm with its 1 fire damage. You Squeeze 5 feet per round (10 feet on a critical success). An ioun torch is a dull grey ioun stone (25gp) with continual flame cast upon it (50gp material component). Okay, so I thought to myself, "Hey, it would be really cool to have a dude be a flamewarden and dual wield the everburning torches!" I mean, I know it's not optimized for damage or anything, but it should still be "possible". Some magic items have abilities that always function. It weighed about 1 pound (0. 591 4. Instead of needing to attempt Athletics checks to Climb, you automatically succeed and move up to your climb Speed instead of the listed distance. Basically, considering the Torch is a level 1 light and Chilling Darkness is a lot higher, you'll extinguish it as long as you don't critical fail the attempted roll. 272 4. 5 gp), roaring lion shield (sell value: 5 gp), cash (20 gp), gold ring (sell value: 5 gp),. Price 10 gp. My explanation to the Thaumaturge I'm running AV for is that their. Source Core Rulebook pg. 5gp per item sold. be r/Pathfinder2e. (1 lbs) everburning torch (3 lbs) bedroll (5 lbs) 5 days rations (2 lbs) masterwork thieves' toolsCharacters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. In some cases, you can get the GM's permission to use a different but related skill, usually against a higher DC than normal. So at level 2 instead of a weapon potency rune which I believe runs 35 gp, I'd give like, an everburning torch and 10gp or something. Quartermancer. An Add-on Module for Foundry Virtual Tabletop. A PC is much better off just casting the light cantrip, which is automatically heightened as much as you could have heightened a continual flame and doesn't thrown money down the drain. The flame can. How does Chilling Darkness interact with an Everburning Torch? Chilling Darkness extinguishes magical light it crosses. Buff up then head through. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. Hi all, looking for any ways to produce flame that will never end, all I want is an everburning torch/continual flame but without the "doesn't generate heat" clause. For example, an everburning torch always sheds light, and a flaming weapon deals fire damage every time it deals damage. AD&D 2nd BlessFor example, an everburning torch always sheds light, and a flaming weapon deals fire damage every time it deals damage. Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. Also, Fey Touched Gnome means that if you need the light cantrip, you can spend 10 minutes to swap your primal spell for the light cantrip. Reply. ) Make sure from the inventory tab you equip the torch in one hand. Out of the box, multiple light sources are available on multiple systems. : Ability scores, saves: Antitoxin — Armor: An armor bonus applies to armor class and is granted by armor or by a spell or magical effect that mimics. This torch sheds light constantly, requiring no oxygen. Source Core Rulebook pg. Core Rulebook. This is really just a minor convenience change. Summon Animal CRB : 3 Actions is a big Action cost, and with just a 1-minute duration you typically want to cast this at the beginning of combat to maximize. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. Pathfinder 2e Green Black Blue D23 Humanoid Dungeon White Room PF2e Core Medium Pathfider 2e Gamemastery Guide Red Voyage of the Fallen Star Building Abomination Vaults PF2e Bestiary Animal. Alondi is a character in Pathfinder: Kingmaker. starstone. This module provides a HUD toggle button for turning on and off a configurable radius of bright and dim light around you. 3 Fireballs would kill. Explore. Bulk Values. I played and enjoyed a lot of 2e. Usage held in 1 hand; Bulk L. Pathfinder: Kingmaker Wiki is a FANDOM Games Community. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the Multiple Attack Penalty. I will pass it on so it. The Step base action allows to prevent AoOs - but only allows you to move 5ft, which is a pretty hefty cost. 0. Double the effective radius of bright light and of shadowy illumination for such characters. You don't have to learn magic to use. You put those in every street lamp, and people will just steal them. level and high magic settings, 45$ for an healing potion, and I find resonable that the equivalent of an light bulb (Everburning Torch) that doesn't need electicity costs 175. Range 120 feet; Targets 1 spell effect or unattended magic item. 0. Source Core Rulebook pg. In addition, a pyrotechnicist can cast spark as a spell-like ability at will. Worst of four rolls is 50% chance of rolling 2. For three actions it can heal every living creature in range for 1d8 per spell level. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target’s DC. Mar 6, 2019, 11:29 pm. Pathfinder and Savage Worlds, two great tastes that fit together so well you’ll wonder why it didn’t happen sooner. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). False manacles: 65 gp: 2 lbs. Sunrod: 2 gp: 1 lb. Heal is a versatile and potent healing spell. In Pathfinder: Wrath of the Righteous you can start a new character or use a premade,. The flame can be covered or hidden, but can’t be smothered or quenched. A bard from Pitax's Academy of Grand Arts, Eobald's protege – and Linzi's bully. The amount of light in an area can affect how well you see things. The flame can be covered or hidden, but can’t be smothered or quenched. I was looking at a build similar to this and the one u/thesweetjesus (via u/patrickkelly2012) posted. Everburning Torch finesse. Everburning Torch Item 1. In these cases, the item has the arcane. When her work is done, a winter hag revels in the silence of a frost-rimed village in which no hearth fires are. • 5 days ago. You automatically succeed on saving throws against effects that have the cold trait. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. Caster Level: 3rd; Prerequisite: Continual flame (no feat needed); Market Price: 90 gp; Weight: 1 lb. Sell it for 1/2 of the 15gp price of the EB Torch, and profit 1. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness. ago. Blocks Gear 1 sp Lost Omens: Grand Bazaar Common. As yet, the light values are set to those of D&D 5e. DESCRIPTION. Item 0. In Burning Dawn #2-11: The Pathfinder Trials #2-12: Snakes in the Grass #2-13: A Gilded Test #2-14: Lost in Flames #2-15: A Dirge for Sarkoris #2-16:. You can find this in the "Vulnerabilities of Swarms" section of the d20srd Swarm entry, next to other text that talks about how swarms are especially vulnerable to energy attacks. Damage/Effect. This adventure contains all treasure for 1st through 4th levels. A holy weapon is imbued with holy power. Archetype Blessed One. Be sure to pickup an Everburning Torch as well, it will come in handy. Caster Level: 3rd; Prerequisite: Continual flame (no feat needed); Market Price: 90 gp; Weight: 1 lb. Mar 7, 2019, 12:51 am. like a ring, medalion, buckle, boot, etc. The torch still was casting light, but the light was obscured by what I was holding (namely, a shield and hammer), hence it wasn't doable. This torch sheds light constantly, requiring no oxygen and generating no heat. humblebundle. 559 4. It bestows one permanent negative level on any. Alondi is a character in Pathfinder: Kingmaker. Yeah, I kinda think of a sunrod as an underwater flare. Light the tiger. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage. Full Level to Wealth Chart . Now in terms of permanent first level items there's not a lot, the everburning torch is nice to pick up if you don't have darkvision though! There is also the walking cauldron. 5-10 = 42. Likely goes back to the days of the original D&D, especially when things were a bit grittier and light management was vital, thus making it a very useful magic item back then. Or is a swarm immune to the torch completely? The fire damage from a torch does damage normally to a swarm; a swarm is only immune to that if they're immune to fire. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. Best to check with your GM though. The amount of light in an area can affect how well you see things. Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells. In truth, winter hags are more subtle monsters, entrapping humanoids in schemes that create mistrust and anger within a village before picking off the residents one or two at a time, heightening the fear and anger of those who remain. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move. An everburning torch is one of the most common applications of permanent magic. 278 4. A torch does not increase the light level in normal light or bright light. If needed, the torch can be dropped at the beginning of the encounter, lighting from that spot. Felsine is a new ancestry from An Eldritch Dreams Games. Undead Surprise #2. 5. 287 4. DESCRIPTION. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. Have fun. Light. False teeth (clockwork) 100 gp: 1/2 lb. Everburning torch Source Ultimate Equipment pg. Torch, Everburning. Melee: Everburning Torch. Price 2,000 gp for +1, 8,000 gp for +2, 18,000 gp for +3, 32,000 gp for +4, or 50,000 gp for +5. 5 Damage on a successful hit. The everburning torch is more expensive than the ioun torch which by default hovers around your head. 9. 0 PFS Note Any deity that would grant the dreaming potential spell as a domain spell instead grants cloak of colors. Characters can usually buy and sell items only during downtime. A typical leather or cloth belt pouch has a leather cord to cinch it shut and another to tie it to your belt. There are three levels of light: bright light, dim light, and darkness. Pathfinder 2e Nexus - Everburning Torch. An ioun torch is a dull grey ioun stone (25gp) with continual flame cast upon it (50gp material component). Since the day we've laid the first stone of the foundation of our kingdom, 5 eventful years have passed! During this time, we've released another PF game, and the Rogue Trader's adventure is about to begin. Leather: The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You create a shroud of darkness that prevents light from penetrating or emanating within the area. System: Pathfinder 2E Location: Right here on the forum for OOC and IC Character Building: Follow the rules from the Core 2E book, (but please avoid goblin PCs!) to make a shiny 2nd Level PC. Desna (The Song of the Spheres) [CG] Source Core Rulebook pg. An ioun torch is a dull grey ioun stone (25gp) with continual flame cast upon it (50gp material component). Source Core Rulebook pg. A shield can increase your character’s defense beyond the protection their armor provides. Consumable Mechanical Snare Trap. Torch An Add-on Module for Foundry Virtual Tabletop. 0. Unfortunately, I don't think anyone in Otari can do that. Attempt a counteract check against the light effect. Price 15 gp. You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. Core Rulebook pg. (Everburning) Torch. 56, PRPG Core Rulebook pg. This torch sheds light constantly, requiring no oxygen and generating no heat. 0. With a misleading flourish, you leave an opponent unprepared for your real attack. That way it can never go out. Str +4, Dex +2, Con +3, Int –5, Wis +3, Cha –5. I'm preparing a Cleric for a Pathfinder 2nd Ed campaign and reached a bit of an impasse. : Ability scores, saves: Antitoxin — Armor: An armor bonus applies to armor class and is granted by armor or by a spell or magical effect that mimics. You wouldn't need to light that one again, as it is a magic item and thus a magical flame. Everburning Lantern Source Mythic Adventures pg. When active, the torch sheds bright light in either a 20-foot radius (and dim light to the next 40 feet) or a 40-foot cone (and dim light to the next 40 feet). It's a bit rough around the edges because I'm not a programmer but it should get the. 36 Aura strong abjuration and transmutation CL 16th Slot head; Price —; Weight 1 lb. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). Source Core Rulebook pg. The flame can. Choose one creature, and assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. Like the Pathfinder 1e boots, these allow you to get the effect of a Haste spell for up to a minute during the day. It's only practical for the aristocracy who can afford to make such extreme long term investments, and even then, only practical for high-security areas. This torch sheds light constantly, requiring no oxygen and generating no heat. Ostensibly an everburning torch is a spent/unfueled torch (1cp) with continual flame cast upon it (50gp material component). The idea behind reducing AoOs is two-sided: while they are much rarer, they are also much more meaningful when they happen. r/Pathfinder_Kingmaker • ToyBox Ver 1. Aura strong universal; CL 12th; Slot none; Price 75 gp; Weight —. 60' is the general base state of darkvision, I know there are some ways to extend it to 120' (like the spell. General Skill. The selection of light sources is extensible through a JSON file, as detailed in the README. I've dropped a container of grease and thus far I've tried to use an everburning torch and a scorching ray spell, along with burning hands. Weapons with potency runes add an. Requirements You are within melee reach of the opponent you attempt to Feint. It's in one of the tips you see during loading screens and it's a mainstay of Pathfinder. CONSTRUCTION REQUIREMENTS. 573 4. . So a single casting of darkness would only affect one everburning torch, leaving the. A holy weapon is imbued with holy power. ) weapon to harm a swarm? Yes. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book. You can use the Craft activity to create alchemical items. The creature must attempt a DC 17 basic Reflex saving throw. Note that Weapon Infusion can grant Thrown or Propulsive if you need more range while still making use of your Str score. Going by Table 10-10, my character should have one permanent 2nd level item, 2 permanent 1st level items and 25GP of other funds. everburning torch (sell value: 7. This is really just a minor convenience change. A continual flame can be covered and hidden but not smothered or quenched. Slot shoulders; CL 7th; Weight 1 lb. Since the everburning torch doesn't specifically call out that it automatically attempts to counteract magical darkness, and you're not targeting darkness magic with light magic directly since it's an ongoing effect, everburning torches can't counteract magical darkness. For a total of 15 gold, you can obtain a Dull Grey Aeon Stone (an uncommon item) and cast a level 1 continual flame spell on it, to have a magical torch that orbits your head. They need specific magical fire from the start of the dungeon, so this wouldn't work. More HP is always good, but you already have great Con and plenty of defensive and healing options. Spell 2. Everything else is dim light. The torch provides bright light in a 20-foot radius and dim light for an additional 20 feet. Nor could you cast a spell from a wand or staff (or thusly, potion) on your eidolon either as those are also magic items. 531 4. 0. Spinnicus • 3 mo. Source Core Rulebook pg. Access Member of the Pathfinder Society. Weapon Proficiency Feat1. The trait lists what type of item the weapon must be attached to. The DC to Steal is usually the Perception DC. You open a connection to your kinetic gate, large enough for a. No amount of water or coldness can extinguish the coal's warmth. Daniel Lapp's BC Fiddle Ochestra plays "Leire's Welcome to Cozac" at the 2010 Olympic Torch Relay Opening Festival in Victoria British Columbia on October 30. Level 3: Fleet. Anything you can pickup can be an improvised weapon, but things that approximate simple weapons can be wielded with proficiency if you have proficiency in simple weapons. Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. A square has AC 5, and it automatically fails its saving throws. You are as much a creature of cold as whatever ancestry you were born to. Outside of dispelling effects, they are functionally the same. If you need to hide the light, stick it in a backpack or wrap it in cloth. LVL 3 PC, expert, int +4 and item bonus +1 making a lvl 1 permanent item (everburning torch): Bonus: +12, DC 15 Before: 4 days, pay upfront 7. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. This torch sheds light constantly, requiring no oxygen and generating no heat. Main Page;. For three actions it can heal every living creature in range for 1d8 per spell level. for example an everburning torch costs 110gp and requires 50gp in materials, meaning the spell is being cast for only 60gp, despite being 3rd lvl and only effecting one torch at a time (unless you're clever) ioun torches are literally free other than the materials. An everburning torch is one of the most common applications of permanent magic. In addition, they offer the same +5 speed boost you get from the Boots of Bounding above. All told, Spider Venom is a great introduction to Pathfinder 2e’s Affliction mechanics, but it’s unreliable because the target has so many opportunities to resist or remove the effects. This ability replaces Brew Potion. And once again here: In pathfinder can you still use the energy from a flaming(or frost, shock,etc. Items that boost an attribute are called apex items, and you can only benefit from one attribute bonus at a time. If critical success (8 sp/day) it takes 10 days (14 total). Your catlike aerial acrobatics allow you to cushion your falls. ; Aura moderate abjuration. Light Cantrip 1. Price 15 gp. Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 15; Price 15 gp. The problem is that the 1st level items are either redundant (everburning torch and dull aeon stone) or are unusable for my. Fire Impulse Kineticist Light Manipulate Primal. Burning Arc is a 2 from the Evocation school. This is the file that is shared in the CoS for Pathfinder 2e folder in the Google Drive, as it is the one that I would recommend GMs actually use. And in PF1, even if your light got disrupted for some reason, there was nothing stopping you from casting it again. You might still have to attempt Athletics checks to Climb in hazardous conditions, to. slade867. Critical Success You throw your enemy’s defenses against you entirely off. 633 4. Pathfinder Bless. Usage held in 1 hand; Bulk L. Bulk —. Camouflage Suit. In various places online it seems to be assumed that the party will usually have about 10 minutes between encounters, which would suggest that each player gets to do one 10 minute activity (repair, refocus, treat wounds. I still would prefer Lantern personally. Investing Magic Items Source Core Rulebook pg. Modifiers for melee and ranged attacks are calculated differently. Worst of two rolls is 50% chance of rolling 5 or less. 5 kilograms) and sold for about 110 gold pieces in most places. [deleted] Best - Ones which you will use. None. The flame can be covered or hidden, but can’t be smothered or quenched. So talk me through what advantage torches have over light. It was pretty gamey. Everburning Torch vs Shadow Breath. Everburning Torch has been a classic D&D item since gods know when. ""Therefore I humbly request creating a consumable Torch. StabbittyDoom. A wraith may be created by foul necromancy, but more often they are the result of a hermitic. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. An item with this trait can be used only once. False-bottomed cup: 1 gp — False-bottomed scabbard: 45 gp: 1 lb. Evocation Light Magical. Melee: Everburning Torch. The earplugs make it difficult to hear, however, imposing a –2 item penalty on Perception checks involving sound. Hi, I’m running an encounter with shadow drakes in a cave system. When making an attack roll, determine the result by rolling 1d20 and adding your attack modifier for the weapon or unarmed attack you’re using. However, choosing a target for a strike is not something that happens in the game world, so you cannot choose that as your trigger. False-bottomed. A continual flame can be covered or hidden but not smothered or quenched. Sniper's bead Talisman 16 gp Guns & Gears, Guns Section Common. But that's very very rare case. So having one sticking out a backpack isn't really game breaking. I am looking for cheap ways to get a permanent light source because humans don't have dark vision. An everburning torch is one of the most common applications of permanent magic. You can usually sense a creature automatically with an imprecise sense, but it has the hidden condition instead of the observed condition. Burn adds 1d4 fire to your alchemical fire attacks. 3. You can either move one rune from one item to another or swap a rune on one item with a rune on the other item (which can be a runestone ). Everburning Torch Item 1. Holy Water. 1. Cast [two-actions] somatic, verbal. Lvl 5 light spells are simply 'too potent' for lvl 4 Darkness to suppress them. D&D 3. There you go, that's the full list. Not even that much. The flame can be covered or hidden, but can’t be. Requirements You have alchemist’s tools. Hands 1; Bulk L. Items can have a number to indicate their Bulk value, or they can be light (indicated by an L) or negligible (indicated by a —) for the purpose of determining Bulk. In addition, a blazing torchbearer can cast spark as a spell-like ability at will. Price 15 gp. Graygan Sep 27, 2018 @ 7:44pm. gg. Attack/Save. Attack Rolls. I had the bat next to the torch bearer: (i) Stride; (ii) Strike (Wing); and (iii) Attack/Interact to put out torch with. Okay, so I thought to myself, "Hey, it would be really cool to have a dude be a flamewarden and dual wield the everburning torches!" I mean, I know it's not optimized for damage or anything, but it should still be "possible" So I made the character, opted to use weapon finesse since the torch is only 1 lb and a shortsword is twice that and is still finessable,. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge. Battle Herald gives you Inspiring Command: Teamwork, which increases Aid Another rolls by 1-4, and amount aided by 1-4. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. An everburning torch is one of the most common applications of permanent magic. You create a magical, torch -like flame within 120 feet in any color you choose. Alright so for a level 3 character you get to start with one permanent 2nd level item, two permanent 1st level items and 25 gp. Intense Light (Ex): At 2nd level, a blazing torchbearer has. 5 pitons 5 sp 2. You create a shroud of darkness that prevents light from penetrating or emanating within the area. If you’re a master in Acrobatics, treat them as 50 feet shorter. 573 4. StabbittyDoom. One of the players just bought an Everburning torch, and reading the description of the breath attack and the torch I get the read that the EB torch can’t be. Price 15 gp. Pathfinder 2e Complete Treasure Table (Item Levels 1-4) - View presentation slides online. Failure You fail to identify the item but can try again. Feb 11, 2015, 12:13 pm. Pathfinder 2e Nexus - Everburning Torch. Moderate 1: 2 zombie brutes (Bestiary 341) Miniatures: 2 festrogs. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. Once per day as a standard action, the blazing torchbearer can create a brilliant flash of light that blinds everyone within 10 feet (including the torchbearer) for 1 round. Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. Item 1. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. Any suggestions on this front? Use spellcasting services. The card crumbles into dust as the cantrip takes effect. Klargh •. Posts: 322; Share Tweet #3. Usage held in 1 hand; Bulk L. Price 110 gp; Weight 1 lb. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. That gets you its price of 75gp. Pathfinder: Kingmaker Wiki. 573 4. A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing the light level by one step for an additional 20 feet beyond that area (darkness. tags handheld,lvl1,common labels evocation, light, magical price 15 usage held in 1 hand bulk L action undefined activate undefined desc An everburning torch is one of the most common applications of permanent magic. This torch sheds light constantly, requiring no oxygen and generating no heat. Counteract checks compare the power of two forces and determine which defeats the other. Everburning torches are based on Continual flame. Category Adventuring Gear Description This otherwise normal torch. Smokestick: 20 gp: 1/2 lb. This torch sheds light constantly, requiring no oxygen and generating no heat. Prerequisites trained in Acrobatics. Since the everburning torch doesn't specifically call out that it automatically attempts to counteract magical darkness, and you're not targeting darkness magic with light magic directly since it's an ongoing effect, everburning. Both are Evocation Spells, both can be spammed (Orosions/Cantrips), both shed light like a torch, both can be made permanent, both can only have one of itself active at once.